Sergei Gereev
3D Character Artist | Art Director
A personal work based on the character from Slavic folklore
A portfolio piece for my outsourcing studio FUGU Visuals
Stylized real-time characters. Made in ZBrush, Maya and Substance Painter. Rigged in Maya, rendered in Unreal Engine 5.
One of the nightmarish creatures I made for Misterial Games' project REGENERATION
Hazmat Suit for Misterial Games' project REGENERATION
Real-time characters. Made in ZBrush, Maya, Substance Suite. Rendered in Marmoset Toolbag 2
Stylized character made in ZBrush, Maya, Substance Suite. Rendered in Arnold.
A real-time character based on the concept art by Hugo Richard
A beast from the depths of the Ocean
Characters for mobile game Age of Magic by Playkot
Some assets I made for Baldur's Gate 3
Decomposition Sten SMG Weapon Skin for Call of Duty:Vanguard
Collection of some old artworks
About me
I'm a professional 3D Character Artist working in game development since 2010. On this website you can browse through my work, find some educational materials, buy some ready made assets for your game, enroll to my Mentorship program or just send me a message.
gereevsergei@outlook.com
You can also contact me via Telegram or Artstation (links below)