Сергей Гереев
3D Художник по персонажам | Арт Директор
A personal work based on the character from Slavic folklore
A portfolio piece for my outsourcing studio FUGU Visuals
Stylized real-time characters. Made in ZBrush, Maya and Substance Painter. Rigged in Maya, rendered in Unreal Engine 5.
One of the nightmarish creatures I made for Misterial Games' project REGENERATION
Hazmat Suit for Misterial Games' project REGENERATION
Real-time characters. Made in ZBrush, Maya, Substance Suite. Rendered in Marmoset Toolbag 2
Stylized character made in ZBrush, Maya, Substance Suite. Rendered in Arnold.
A real-time character based on the concept art by Hugo Richard
A beast from the depths of the Ocean
Characters for mobile game Age of Magic by Playkot
Some assets I made for Baldur's Gate 3
Decomposition Sten SMG Weapon Skin for Call of Duty:Vanguard
Collection of some old artworks
Обо мне
Я 3D художник по персонажам, работаю с игровой графикой с 2010 года. Здесь вы можете посмотреть мои работы, найти обучающие материалы, готовые ассеты для ваших проектов, записаться на Менторство или связаться со мной.
gereevsergei@outlook.com
Так же вы можете связаться со мной в Telegram или на Artstation